Beyond Singletons / GH: Lazy Brush
条评论Beyond Singletons
1 | //* 1 |
简单比较一下:
- 三种方式都可以实现全局访问,不需要实例化,接口实现中也可以使用
static
缓存数据(虽然不推荐)。 - 方式 1 中用命名空间隔离,调用起来跟方式 2 一样。方式 3 还得用
Singleton<Helper>::GetInstance()
来获取实例,显得有些繁琐。
我个人是推荐 1 的。这种方式简单明了,直接使用命名空间来组织全局函数,而且暴露的信息最少。
不喜欢 2 和 3 主要是因为引入了类的对象,但是又不能实例化多个实例,感觉有点多余。
Gemini Time
Of course. Here is a comparison of the three API designs you provided.
High-Level Overview
namespace Helper
: This approach uses a C++ namespace to group related functions. Function() is a free function logically contained within the
Helper scope. This is a very common and idiomatic way to organize utility functions in C++.class Helper
withstatic
member: This design uses a class with a static member function. This also groups Function() under the Helper name, but
within a class context. It’s similar to the namespace approach, as you don’t need an instance of the class to call the function.Singleton<Helper>
: This approach uses the Singleton design pattern. It ensures that only one instance of the Helper class ever exists. The
Function() is a regular member function that operates on this single instance, which allows it to manage state.
Recommendations
Use the
namespace
approach (1) for most cases. It is the cleanest, most testable, and most idiomatic C++ solution for organizing related utility functions that do not need to share state.Consider the
static
class member approach (2) if the function is intrinsically tied to a class concept but doesn’t require an instance. However, a namespace is often still a better choice.Use the
Singleton
pattern (3) with extreme caution. It should only be used when you have a clear and explicit requirement for a single, globally accessible object that manages a shared resource or state (e.g., a logger, a database connection pool). Be prepared for the challenges it introduces in testing and code maintainability. In many cases, Dependency Injection is a more flexible and testable alternative.
GH: Lazy Brush
Lazy Brush 是一个惰性的画笔。
下面是 AI 时间:
The lazy-brush library implements a smooth drawing system based on three core ideas: lazy radius constraint, geometric movement calculation, and optional friction control.
Core Concepts
1. Lazy Radius Constraint
The fundamental principle is that the brush only moves when the pointer exceeds a defined radius distance 1 . This creates a “lazy area” where small pointer movements don’t affect the brush position, enabling smooth drawing without jitter.
一个跟踪区间,实现惰性
2. Two-Point System Architecture
The library maintains two coordinate points managed by the LazyPoint
class 2 :
- Pointer: tracks actual input device position
- Brush: the drawing position that follows the pointer with constraints
分离触摸点和画笔点
3. Distance-Based Movement Algorithm
When the pointer moves outside the radius, the brush moves by exactly distance - radius
pixels toward the pointer 3 . This ensures the brush maintains the radius distance from the pointer after movement.
保持画笔点和触摸点的距离
Wiki pages you might want to explore:
本文标题:Beyond Singletons / GH: Lazy Brush
文章作者:Henry Wu
发布时间:2025-08-20
最后更新:2025-08-20
原始链接:https://henrywu.netlify.app/2025/08/20/wc/
版权声明:转载请注明出处。CC BY-NC-SA 4.0